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A thrilling instalment series chronicling the daring adventurers investigation into the too quiet backwater of Saltmarsh in the Forgotten Realms. A boutique podcast for the discerning Dnd 5e listener, this series is a short sharp 30 minute episode each time to accompany you on your walk, run or commute (ha! when we did that...)
Episodes

Aug 16, 2021

Aug 16, 2021
Aug 16, 2021
41 min
The campaign opens with our heroes escorting magrus the merchant with his cart into the city of Saltmarsh from Burle 29 miles up the road.
The fish smelling city is bustling, but subdued from a poor catch that day. The party meet Eda Oweland who is on the council, and are served by Hanna Rest - the inn keeper at the snapping line.
They have a few ales and sit down to a meal in the Snapping Line, contemplating what to do next.
Can you give us some feedback?
Can you give us some feedback?

Aug 18, 2021
Aug 18, 2021
41 min
The héros finish lunch and hold a covid safe chat with a very liquid fisherman who fills them in on some of the subtleties and movements in Saltmarsh today. He tells them Manistrad the dwarves manager of the mine hangs out at the Wicker Goat and the lodgings don't stink there.
The party wanders over and meets up with Manistrad. She tells them all about the mine, some troubles with one of the shafts in the mine, a haunted house that she's skeptical of but has many strange noises and lights. They agree to come back the next day and travel with her to the mine.
Can you give us some feedback?

Aug 23, 2021
Aug 23, 2021
58 min
The party meets Eliander Fireborn at Hoolwatch tower. They learn more about the haunted house, and the way the guard works. there may be work available soon with the guard. They walk through the Tannery, and talk leather with Kiorna Kestra. They learn that the Empty Net is a fairly shady place, but go down there anyway!
The barkeep Kreb Shenker is a rough bloke, and his thugs send two brawlers into the sea. They learn even more about the haunted house from Fennel.
Where to next?

Aug 26, 2021
Aug 26, 2021
1 hr 2 min
the guys leave the Empty Net, wander around the cliff to check out the magic tower near the dwarves house. They meet Mary the scone maker and natter about the town. Then they are going to the magic tower, and while talking a tall figure in an orange turban and robes marches out after a quick snort at the characters.
The party decides to head out to the haunted house. They are poised at the gate of the house.

Aug 30, 2021
Aug 30, 2021
1 hr 16 min
The garden around the house has an overgrown thorn bush and a well. What could possibly go wrong?
by the end of the ep 2 of our characters are struggling - having taken a serious hit from a bite.
What creature got the best of them? Listen up to find out.

Sep 6, 2021
Sep 6, 2021
1 hr 17 min
Cyrus joins the group - another monk! the group travels back to the haunted house following a visit from Manistrad whose cart broke a wheel. So, they decide to go back to the haunted house. They got as far as the kitchen and the cellar stairs when the jump-scare hit....

Sep 20, 2021
Sep 20, 2021
1 hr 13 min
The team - some shaken, not stirred - move cautiously up the stairs after a rash decision to look in the cupboard. The cupboard had a little surprise that leaves one of our party a little green about the gills. The stairs revealed a couple of crusty old rooms, a pile of clothes, and the crossroads of corridors remain.

Sep 28, 2021
Sep 28, 2021
1 hr 17 min
Starting at a crossroads is always hard. Which way to go? They chose to the right of course. and how did that work out? Let's just say they discovered a cloud of trouble that sent them back to the town for a nights gambling and... something...?

Oct 4, 2021
Oct 4, 2021
1 hr 57 min
Finally they connect with manistrad and head up to the mind to take care of the small problem on shaft number 2. after a quick game of profitable darts the crew heads down the shaft to a cloud of proboscises in a pulsing sack of yuck.
